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  2. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    int * arr = malloc (2 * sizeof (int)); arr [0] = 1; arr [1] = 2; arr = realloc (arr, 3 * sizeof (int)); arr [2] = 3; Note that realloc must be assumed to have changed the base address of the block (i.e. if it has failed to extend the size of the original block, and has therefore allocated a new larger block elsewhere and copied the old contents ...

  3. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    [1] [2] [3] The simplest type of data structure is a linear array, also called a one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal : 0x7D0 , 0x7D4 , 0x7D8 , ..., 0x7F4 ) so that the element ...

  4. Sequence container (C++) - Wikipedia

    en.wikipedia.org/wiki/Sequence_container_(C++)

    Since each of the containers needs to be able to copy its elements in order to function properly, the type of the elements must fulfill CopyConstructible and Assignable requirements. [2] For a given container, all elements must belong to the same type. For instance, one cannot store data in the form of both char and int within the same ...

  5. Flexible array member - Wikipedia

    en.wikipedia.org/wiki/Flexible_array_member

    The sizeof operator on such a struct gives the size of the structure as if the flexible array member were empty. This may include padding added to accommodate the flexible member; the compiler is also free to re-use such padding as part of the array itself.

  6. Array (data type) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_type)

    This representation for multi-dimensional arrays is quite prevalent in C and C++ software. However, C and C++ will use a linear indexing formula for multi-dimensional arrays that are declared with compile time constant size, e.g. by int A [ 10 ][ 20 ] or int A [ m ][ n ] , instead of the traditional int ** A .

  7. Data structure alignment - Wikipedia

    en.wikipedia.org/wiki/Data_structure_alignment

    A memory address a is said to be n-byte aligned when a is a multiple of n (where n is a power of 2). In this context, a byte is the smallest unit of memory access, i.e. each memory address specifies a different byte.

  8. Stride of an array - Wikipedia

    en.wikipedia.org/wiki/Stride_of_an_array

    In computer programming, the stride of an array (also referred to as increment, pitch or step size) is the number of locations in memory between beginnings of successive array elements, measured in bytes or in units of the size of the array's elements.

  9. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    In The C++ Programming Language, Bjarne Stroustrup, on the other hand, argues that the "apparently [d]raconian restriction against per-object information in allocators is not particularly serious", [3] pointing out that most allocators do not need state, and have better performance without it.