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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  4. Direct multiple shooting method - Wikipedia

    en.wikipedia.org/wiki/Direct_multiple_shooting...

    Thus, solutions of the boundary value problem correspond to solutions of the following system of N equations: (;,) = (;,) = (;,) =. The central N−2 equations are the matching conditions, and the first and last equations are the conditions y(t a) = y a and y(t b) = y b from the boundary value problem. The multiple shooting method solves the ...

  5. Normal distribution - Wikipedia

    en.wikipedia.org/wiki/Normal_distribution

    About 68% of values drawn from a normal distribution are within one standard deviation σ from the mean; about 95% of the values lie within two standard deviations; and about 99.7% are within three standard deviations. [8] This fact is known as the 68–95–99.7 (empirical) rule, or the 3-sigma rule.

  6. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The value distribution is similar to floating point, but the value-to-representation curve (i.e., the graph of the logarithm function) is smooth (except at 0). Conversely to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are simple to implement, but addition and subtraction are complex.

  7. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.

  8. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    A 2-bit float with 1-bit exponent and 1-bit mantissa would only have 0, 1, Inf, NaN values. If the mantissa is allowed to be 0-bit, a 1-bit float format would have a 1-bit exponent, and the only two values would be 0 and Inf. The exponent must be at least 1 bit or else it no longer makes sense as a float (it would just be a signed number).

  9. Godot - Wikipedia

    en.wikipedia.org/wiki/Godot

    Godot may refer to: Godot, the eponymous character in the play Waiting for Godot; Godot (band), an English synthpop band formed in the 1980s; Buck Godot, a science fiction comic book series, and its title character; Godot (Ace Attorney), a character from the video game Phoenix Wright: Ace Attorney - Trials and Tribulations