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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal mapping. Normal mapping used to re-detail simplified meshes. Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and ...

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map. Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or ...

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures 2: Same model with textures. Texture mapping[ 1 ][ 2 ][ 3 ] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  5. Goode homolosine projection - Wikipedia

    en.wikipedia.org/wiki/Goode_homolosine_projection

    The Goode homolosine projection (or interrupted Goode homolosine projection) is a pseudocylindrical, equal-area, composite map projection used for world maps. Normally it is presented with multiple interruptions, most commonly of the major oceans. Its equal-area property makes it useful for presenting spatial distribution of phenomena.

  6. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping[1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...

  7. World map - Wikipedia

    en.wikipedia.org/wiki/World_map

    World map. A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of the Earth. While this is true of any map, these distortions reach extremes in a world map.

  8. Locator map - Wikipedia

    en.wikipedia.org/wiki/Locator_map

    Locator map. In cartography, a locator map, or just a locator, is typically a simple map used to show the location of a particular geographic region within its larger and presumably more familiar context. Depending on the needs of the cartographer, this type of map can be used on its own or as an inset or addition to a larger map.

  9. Mapcode - Wikipedia

    en.wikipedia.org/wiki/MapCode

    Mapcode. The mapcode system is an open-source geocode system consisting of two groups of letters and digits, separated by a dot. It represents a location on the surface of the Earth, within the context of a separately specified country or territory. For example, the entrance to the elevator of the Eiffel Tower in Paris is “France 4J.Q2”.