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  2. Probably approximately correct learning - Wikipedia

    en.wikipedia.org/wiki/Probably_approximately...

    e. In computational learning theory, probably approximately correct (PAC) learning is a framework for mathematical analysis of machine learning. It was proposed in 1984 by Leslie Valiant. [1] In this framework, the learner receives samples and must select a generalization function (called the hypothesis) from a certain class of possible functions.

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  4. Cayley's theorem - Wikipedia

    en.wikipedia.org/wiki/Cayley's_theorem

    In group theory, Cayley's theorem, named in honour of Arthur Cayley, states that every group G is isomorphic to a subgroup of a symmetric group. [1] More specifically, G is isomorphic to a subgroup of the symmetric group whose elements are the permutations of the underlying set of G. Explicitly, The homomorphism can also be understood as ...

  5. Group theory - Wikipedia

    en.wikipedia.org/wiki/Group_theory

    Group theory has three main historical sources: number theory, the theory of algebraic equations, and geometry. The number-theoretic strand was begun by Leonhard Euler, and developed by Gauss's work on modular arithmetic and additive and multiplicative groups related to quadratic fields.

  6. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols. Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final ...

  7. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4][5][6] Dijkstra's algorithm finds the shortest path from a ...

  8. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Generic programming is about abstracting and classifying algorithms and data structures. It gets its inspiration from Knuth and not from type theory. Its goal is the incremental construction of systematic catalogs of useful, efficient and abstract algorithms and data structures. Such an undertaking is still a dream.

  9. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]