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  2. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    A typical sequence of secondary-school (grades 6 to 12) courses in mathematics reads: Pre-Algebra (7th or 8th grade), Algebra I, Geometry, Algebra II, Pre-calculus, and Calculus or Statistics. However, some students enroll in integrated programs [3] while many complete high school without passing Calculus or Statistics.

  3. Pre-algebra - Wikipedia

    en.wikipedia.org/wiki/Pre-algebra

    Pre-algebra. A visual proof of the Pythagorean theorem. Pre-algebra is a common name for a course in middle school mathematics in the United States, usually taught in the 7th grade or 8th grade. [1] The objective of it is to prepare students for the study of algebra. Usually, Algebra I is taught in the 8th or 9th grade.

  4. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...

  5. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]

  6. Seventh grade - Wikipedia

    en.wikipedia.org/wiki/Seventh_grade

    In Belgium, 7th grade is the first year of high school. When reaching the age of 12 or 13, the children go from primary school (“basisschool”) to secondary school (“middelbare school”). 7th grade is preparation for the rest of the high school period. It is also used to reference students' capability, to make sure they belong to the ...

  7. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders 4th Grade Adventures was also the first game to include the A.D.A.P.T. technology, which allowed teachers and parents to monitor the player's progress and included auto-adjustable levels based on the player's abilities. [7] In 1999, The Learning Company was acquired by Mattel for $3.7 billion.

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