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The phrase "IBM PC compatible self-booting disk" is sometimes shortened to "PC booter". Self-booting disks were common for other computers as well. These games were distributed on 5 + 1 ⁄ 4 " or, later, 3 + 1 ⁄ 2 ", floppy disks that booted directly, meaning once they were inserted in the drive and the computer was turned on, a minimal ...
Video games were the type of application most commonly distributed using this technique. The term "PC booter" is sometimes used in reference to self-booting software for IBM PC compatibles . On other systems, like the Apple II and Atari 8-bit computers , almost all software is self-booting.
86Box is an IBM PC emulator for Windows, Linux and Mac based on PCem that specializes in running old operating systems and software that are designed for IBM PC compatibles. . Originally forked from PCem, it later added support for other IBM PC compatible computers as we
Styx is a video game released by Windmill Software in 1983 as a copy-protected, bootable 5.25" floppy disk for the IBM PC/XT.It is a clone of the 1981 arcade game Qix.In September 2004 the source code of the game became available "for historical interest" (with other Windmill Software games such as Digger).
DONKEY.BAS in IBM PC DOS 1.10. When IBM was developing its personal computer in the late 1970s and early 1980s, it contracted Microsoft to develop an operating system and a version of the BASIC programming language to release with the new computer. The operating system was released as IBM PC DOS when included with IBM PCs and as MS-DOS when sold
Quicksilver Software, Inc. was founded on May 1, 1984, by three former Mattel Electronics programmers: Bill Fisher, Stephen Roney, and Mike Breen. [1] The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D projects.
The game uses the text mode of IBM PC compatibles. It uses special characters from code page 437 to represent monsters, treasures, weapons, props, castle walls, etc. It could be played on even the earliest IBM PC display equipment, such as the IBM Monochrome Display Adapter and the IBM 5151 monitor.
According to David Pevreal, Apogee had intended to develop an Amiga version of the game first and then port it to IBM PC compatibles, but those plans were scrapped and only the latter version was released. [3] The game was programmed in C++. The artwork was done on a Amiga using Deluxe Paint. [3]