Search results
Results From The WOW.Com Content Network
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.
Personal development or self-improvement consists of activities that develops a person's capabilities and potential, enhance quality of life, and facilitate the realization of dreams and aspirations. [1] Personal development may take place over the course of an individual's entire lifespan and is not limited to one stage of a person's life.
Lerner and colleagues write: "The goal of the positive youth development perspective is to promote positive outcomes. This idea is in contrast to a perspective that focuses on punishment and the idea that adolescents are broken". [16] Positive youth development is both a vision, an ideology and a new vocabulary for engaging with youth ...
Children's books also benefit children's social and emotional development. Reading books help "personal development and self-understanding by presenting situations and characters with which our own can be compared". [184] Children's books often present topics that children can relate to, such as love, empathy, family affection, and friendship.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
Goal progress is a measure of advancement toward accomplishment of a goal. [2] Perceptions of progress often impact human motivation to pursue a goal. [3] Hull (1932, 1934) developed the goal gradient hypothesis, which posits that motivation to accomplish a goal increases monotonically from the goal initiation state to the goal ending state.
In the other games, there is a "missing collectible" minigame where the player has to find three or four missing collectibles. The video game series (both original titles and activity centers) are targeted for children ages 5–10. The games include activities to assist the player's learning. [16] System requirements vary among the games.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file