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  2. Saitek - Wikipedia

    en.wikipedia.org/wiki/Saitek

    Saitek is a designer and manufacturer of consumer electronics founded in 1979 by Swiss technologist Eric Winkler. They are best known for their PC gaming controllers, mice, keyboards, and their numerous analogue flight controllers such as joysticks, throttles, and rudder pedals.

  3. Saitek X52 - Wikipedia

    en.wikipedia.org/wiki/Saitek_x52

    The X52 was one of Saitek's flagship products and features both a joystick and a throttle. The distinguishing feature of the X52 is the large backlit blue (or green, on an X52 Pro) LCD display on the throttle, which displays the mode it is configured, the name of the button being depressed and a chronograph function. [2]

  4. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    With the exception of laptops—for which companies released joystick adapters for parallel or serial ports, which needed custom software drivers [16] —through the early 1990s, the game port was universally supported on sound cards, [12] and increasingly became built-in features as motherboards added sound support of their own. This remained ...

  5. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  6. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    The port moved to 16/32-bit machines like the Atari ST and Amiga as well. [21] The introduction of the Nintendo Entertainment System was the first widespread example of a gaming system in that era that did not use the Atari design, its D-pad having been designed specifically to be less bulky. [22]

  7. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  8. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.

  9. Mephisto (chess computer) - Wikipedia

    en.wikipedia.org/wiki/Mephisto_(chess_computer)

    H&G also sold engines licensed from Johan de Koning, Ed Schröder, and Frans Morsch. Different models used different 8-bit, 16-bit and 32-bit processors, including MOS Technology 6502, Motorola 68HC05, Motorola 68000 and others. Hegener & Glaser and its Mephisto brand were bought in 1994 by Saitek. Their computers currently sold under the ...