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Hearts of Iron IV is a 2016 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. [1] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World ...
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Two spin-offs were created for Hearts of Iron II: Darkest Hour: A Hearts of Iron Game and Arsenal of Democracy. The third game in the series, Hearts of Iron III was released on 7 August 2009. Hearts of Iron – The Card Game was released as a free-to-play, browser-based collectible card game on 3 October 2011. [5]
Kaiserreich: Legacy of the Weltkrieg is an alternate history total conversion mod for the grand strategy video game Hearts of Iron IV (2016). Set in an alternate timeline where the Central Powers won World War I, the politics of Kaiserreich is drastically different from the politics and borders present during the real World War II, with several nations impacted by civil wars and revolutions ...
Hearts of Iron III: 2009 Semper Fi: 2010 For the Motherland: 2011 Their Finest Hour: 2012 Victoria II: 2010 A House Divided: 2012 Heart of Darkness: 2013 Sengoku: 2011 — Crusader Kings II: 2012 Sword of Islam: 2012 Legacy of Rome: Sunset Invasion: The Republic: 2013 The Old Gods: Sons of Abraham: Rajas of India: 2014 Charlemagne: Way of Life ...
Darkest Hour: A Hearts of Iron Game; Decision in the Desert; Decisive Battles of the American Civil War Volume 1: Bull Run to Chancellorsville; Decisive Battles of the American Civil War, Vol. 2; Decisive Battles of the American Civil War, Vol. 3; Decisive Battles of WWII: Battles in Normandy; Decisive Battles of WWII: Korsun Pocket
Darkest Hour: A Hearts of Iron Game is a 2011 grand strategy video game developed by Martin Ivanov and published by Paradox Interactive.It is the first installment in the Hearts of Iron series to not be developed by Paradox Development Studio, instead being developed by a team of independent developers led by Ivanov; Paradox let them use their in-house Europa Engine.
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