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Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
The console version features both gamepad and mouse and keyboard controls, and optional cross-platform play with PC version. On February 4, 2025, Microsoft and Forgotten Empires announced that Age of Empires II: Definitive Edition would release for PlayStation 5 in Spring 2025, being preceded by the launch of Age of Mythology: Retold on the ...
The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [ 8 ] [ 9 ] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable.
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...
The Xbox controller features breakaway dongles to avoid damage to the console if the cord is tripped over. The Xbox controller features dual vibration motors and a layout similar to the contemporary GameCube controller: two analog triggers, two analog sticks (both are also digitally clickable buttons), a digital directional pad, a Back button, a Start button, two accessory slots and six 8-bit ...
To communicate with the main computer system, several forms of communication can be used, including ACPI, SMBus, or shared memory. The embedded controller has its own RAM, independent of that used by the main computer system, and often its own flash ROM on which the controller's software is stored. Many BIOS updates also include upgrades for ...
The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.
ThinkPads have a prominent middle mouse button, but some models have no physical buttons. Toshiba employs concentric arcs. In the early 1990s, Zenith Data Systems shipped a number of laptop computers equipped with a device called J-Mouse, [ 4 ] which essentially used a special keyswitch under the J key to allow the J keycap to be used as a ...