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The facility's AI, HandUnit, greets Mike each night and assigns him maintenance tasks. On the first night, everything runs smoothly: using elevated control pads, Mike checks on and, if necessary, administers electric shocks to the three animatronics—Ballora, Funtime Foxy, and Circus Baby—to ensure they remain active, before leaving.
An elevated control pad is introduced for Sister Location, which can light a room or shock the animatronics. Other mechanics include a second control pad in a breaker room, which controls power to the facility and a flash beacon, which allows the player to see in the dark Funtime Auditorium (a party room) and avoid its animatronic.
Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".
High Frequency Control Pad - normal pad, wrong button colors (High Frequency) Invader 2 - joypad with auto-fire (QuickShot) JS-306 Power Pad Tilt - joypad with auto-fire, slow-motion, tilt-mode (Champ) Multisystem 6 - pad supports Genesis and Super NES (Competition Pro) Nigal Mouncefill Fly Wheel - wheel-shaped, tilt-sensor instead D-pad (Logic 3)
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In the game, the player takes control of a young boy named Gregory, who is locked inside "Freddy Fazbear's Mega Pizzaplex", a large entertainment complex that the player is free to explore. While locked inside, the player must survive from midnight to 6:00 a.m. while fending off several animatronic mascots and robots that attempt to kill them.
Five Nights at Freddy's 4 (FNaF 4) is a 2015 point-and-click survival horror video game made and published by Scott Cawthon. It is the fourth installment of the Five Nights at Freddy's series. The game takes place in the bedroom of a child, where the player must avoid attack by nightmarish animatronics that stalk them.