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  2. Pomodoro Technique - Wikipedia

    en.wikipedia.org/wiki/Pomodoro_Technique

    Set the Pomodoro timer (typically for 25 minutes). [1] Work on the task. End work when the timer rings and take a short break (typically 5–10 minutes). [5] Go back to Step 2 and repeat until you complete four pomodori. After four pomodori are done, take a long break (typically 20 to 30 minutes) instead of a short break.

  3. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]

  4. Dinosaur Game - Wikipedia

    en.wikipedia.org/wiki/Dinosaur_Game

    The Dinosaur Game [1] (also known as the Chrome Dino) [2] is a browser game developed by Google and built into the Google Chrome web browser. The player guides a pixelated t-rex across a side-scrolling landscape, avoiding obstacles to achieve a higher score. The game was created by members of the Chrome UX team in 2014.

  5. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    Allocated time is the total time allotted for teaching, learning, routine classroom procedures, checking attendance, and posting or delivering announcements. Allocated time is also what appears on each student's schedule, for example " Introductory Algebra : 9:50–10:30 a.m." or " Fine Arts 1:15–2:00 p.m."

  6. Period (school) - Wikipedia

    en.wikipedia.org/wiki/Period_(school)

    A school period is a block of time allocated for lessons, classes in schools. [1] They typically last between 30 and 60 minutes, with around 3-10 periods per school day. However, especially in higher education, there can be many more. Educators determine the number and length of these periods, and may even regulate how each period will be used.

  7. Circle time - Wikipedia

    en.wikipedia.org/wiki/Circle_Time

    Circle time provides a time for listening, developing attention span, promoting oral communication, and learning new concepts and skills. It is a time for auditory memory, sensory experiences, socialization, and a time for fun. Circle time can be a complex, dynamic interaction among adults, children, and resources used.

  8. Time for Timer - Wikipedia

    en.wikipedia.org/wiki/Time_for_Timer

    Time for Timer is a series of seven short public service announcements broadcast on Saturday mornings on the ABC television network starting in 1975. The animated spots feature Timer, a tiny cartoon character who is an anthropomorphic circadian rhythm , the self-proclaimed "keeper of body time."

  9. Timer - Wikipedia

    en.wikipedia.org/wiki/Timer

    A typical kitchen timer. A timer or countdown timer is a type of clock that starts from a specified time duration and stops upon reaching 00:00. An example of a simple timer is an hourglass. Commonly, a timer triggers an alarm when it ends. A timer can be implemented through hardware or software.