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HD Loader is a program for the PlayStation 2 video game console which allows users to play games installed on the optional hard drive peripheral via PlayStation 2 Network Adaptor. The games can be copied to the hard drive from within the program, or by using a computer with image dumping software that outputs to a specific custom format.
RetroArch has been ported to many platforms. It can run on several PC operating systems, home consoles, handheld consoles, smartphones, smart TV's, single-board computers and web browsers. [5] [6] Versions for PlayStation 4 and PlayStation 3 are not out yet, but are available unofficially (as of 1st April 2024.) [7]
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
Linux for PlayStation 2 (or PS2 Linux) is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer. It included a Linux -based operating system , a USB keyboard and mouse , a VGA adapter, a PS2 network adapter ( Ethernet only), and a 40 GB hard disk drive (HDD).
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PSF initially stood only for "PlayStation Sound Format", but with the addition of the PSF2, SSF (Sega Saturn Sound Format), DSF (Dreamcast Sound Format), USF (Nintendo Ultra 64 Sound Format), QSF (Capcom Q-Sound Format), GSF (Game Boy Advance Sound Format), and 2SF (Nintendo DS Sound Format) sub-formats, the more generic backronym "Portable Sound Format" was developed.
A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language , PlayStation Shader Language (PSSL).
The Yaroze's primary RAM was the same as the consumer's model (2 megabytes). Game code, graphics, audio samples and run-time libraries were limited to fit in the 2 MB of primary RAM, 1 MB of VRAM, and 0.5 MB of sound RAM, since the Net Yaroze will not play user-burned CDs, a necessary restriction in order to prevent piracy and ensure that the ...