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  2. Coplanarity - Wikipedia

    en.wikipedia.org/wiki/Coplanarity

    In geometry, a set of points in space are coplanar if there exists a geometric plane that contains them all. For example, three points are always coplanar, and if the points are distinct and non-collinear, the plane they determine is unique. However, a set of four or more distinct points will, in general, not lie in a single plane.

  3. Skew lines - Wikipedia

    en.wikipedia.org/wiki/Skew_lines

    The line through segment AD and the line through segment B 1 B are skew lines because they are not in the same plane. In three-dimensional geometry, skew lines are two lines that do not intersect and are not parallel. A simple example of a pair of skew lines is the pair of lines through opposite edges of a regular tetrahedron.

  4. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    If they are in the same plane, however, there are three possibilities: if they coincide (are not distinct lines), they have an infinitude of points in common (namely all of the points on either of them); if they are distinct but have the same slope, they are said to be parallel and have no points in common; otherwise, they have a single point ...

  5. Parallel (geometry) - Wikipedia

    en.wikipedia.org/wiki/Parallel_(geometry)

    This is just an artifact of the visualisation. On a real hyperbolic plane the lines will get closer to each other and 'meet' in infinity. While in Euclidean geometry two geodesics can either intersect or be parallel, in hyperbolic geometry, there are three possibilities. Two geodesics belonging to the same plane can either be:

  6. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash is a 2013 side-scrolling platformer game series created by Swedish game developer Robert Topala. It was released on 13 August 2013 for iOS and Android , with versions for Windows and macOS following on 22 December 2014.

  7. Azimuth - Wikipedia

    en.wikipedia.org/wiki/Azimuth

    The azimuth is the angle formed between a reference direction (in this example north) and a line from the observer to a point of interest projected on the same plane as the reference direction orthogonal to the zenith. An azimuth (/ ˈ æ z ə m ə θ / ⓘ; from Arabic: اَلسُّمُوت, romanized: as-sumūt, lit.

  8. Two-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Two-dimensional_space

    The most basic example is the flat Euclidean plane, an idealization of a flat surface in physical space such as a sheet of paper or a chalkboard. On the Euclidean plane, any two points can be joined by a unique straight line along which the distance can be measured.

  9. Non-Euclidean geometry - Wikipedia

    en.wikipedia.org/wiki/Non-Euclidean_geometry

    Another way to describe the differences between these geometries is to consider two straight lines indefinitely extended in a two-dimensional plane that are both perpendicular to a third line (in the same plane): In Euclidean geometry, the lines remain at a constant distance from each other (meaning that a line drawn perpendicular to one line ...