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Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
In particular, this was decided so that GCC's developers could use the destructors and generics features of C++. [56] In August 2012, the GCC steering committee announced that GCC now uses C++ as its implementation language. [57] This means that to build GCC from sources, a C++ compiler is required that understands ISO/IEC C++03 standard.
Support for C++ and Objective-C++ still incomplete. Clang C++ can parse GCC 4.2 libstdc++ and generate working code for non-trivial programs, [21] and can compile itself. [37] 2 February 2010: Clang self-hosting. [38] 20 May 2010: Clang latest version built the Boost C++ libraries successfully, and passed nearly all tests. [39] 10 June 2010
Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
Visual C++ Toolkit 2003 is a version of the same C++ compiler shipped with Visual Studio .NET 2003 without the IDE that Microsoft made freely available. As of 2010 it is no longer available and the Express Editions have superseded it. Visual Studio .NET 2003 also supports Managed C++, which is the predecessor of C++/CLI.
In 2005, Mingw-w64 was created by OneVision Software under cleanroom software engineering principles, since the original MinGW project was not prompt on updating its code base, including the inclusion of several key new APIs and also much needed 64-bit support.
Microsoft Build Engine, or MSBuild, [2] [3] is a set of free and open-source build tools for managed code under the Common Language Infrastructure as well as native C and C++ code. It was first released in 2003 and was a part of .NET Framework .
Xamarin offers a rebranded version of MonoDevelop 4.0 as Xamarin Studio which now uses platform-specific code in various places to enhance the look and feel. [33] While Mono provides a package for Solaris 10 running on SPARC, [34] MonoDevelop packages for OpenSolaris are only provided by groups from the OpenSolaris community. [35]