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  2. Dragon kill points - Wikipedia

    en.wikipedia.org/wiki/Dragon_kill_points

    Dragon kill points or DKP are a semi-formal score-keeping system (loot system) used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids , which may only be surmounted through the concerted effort of dozens of players at a time.

  3. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.

  4. Dungeonquest - Wikipedia

    en.wikipedia.org/wiki/Dungeonquest

    But he concluded with a strong recommendation, saying, "Play is tense, suspenseful, and exciting, since the objectives are extremely difficult, and death is swift. The importance of good luck and the distraction of the vivid dungeon setting help suppress competitive impulses, making the Dungeonquest game quite comfortable for social play." [1]

  5. Dragon Quest (TSR) - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest_(TSR)

    Dragon Quest is a board game that uses a simplified set of rules for D&D. One player acts as a Dungeon Master and runs the game. The other players either use pregenerated player characters or create their own using blank character sheets [1] in order to participate in prepared dungeon crawls. The board and components

  6. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. [ 1 ] [ 2 ] The game character can be a player character , a boss , or a mob .

  7. Keep on the Shadowfell - Wikipedia

    en.wikipedia.org/wiki/Keep_on_the_Shadowfell

    Keep on the Shadowfell is the first official product from the 4th edition Dungeons & Dragons ("D&D") line. [1] It is part one of a three-part series of adventures.It introduces a series of 4th edition Dungeons & Dragons settings called the Points of Light, a loosely connected and open-ended series of settings designed to allow other modules and fan-created content to be integrated seamlessly ...

  8. Heroes for Dungeonquest - Wikipedia

    en.wikipedia.org/wiki/Heroes_for_Dungeonquest

    Reviewer John Woods for The Games Machine had not been impressed with the original game, feeling that the inherent randomness of events trumped any player skill. [5] In reviewing the Heroes for Dungeonquest expansion, he found it similarly flawed: "Whilst the game is fun to play a few times, there's very little depth to it and even worse no scope at all for cooperation or enmity between ...

  9. DragonQuest - Wikipedia

    en.wikipedia.org/wiki/DragonQuest

    DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons (D&D) restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.