Search results
Results From The WOW.Com Content Network
Sonar mapping of the Challenger Deep by the DSSV Pressure Drop employing a Kongsberg SIMRAD EM124 multibeam echosounder system (26 April–4 May 2019). Challenger Deep (CD) is the deepest known point in the Earth's seabed hydrosphere, a slot-shaped valley in the floor of Mariana Trench, with depths exceeding 10,900 meters. [1]
Kelly Walsh dived 11,000m under the ocean to Challenger Deep, 60 years after his father Don Walsh made the journey. He tells Bevan Hurley he’s watched the Titan rescue in ‘horror and sadness’
The development of Clash of Clans took six months, and the game was released on 2 August 2012. In three months, it became the most profitable app in the US. According to App Annie, in the years 2013 and 2014 Clash of Clans was the most profitable mobile game in the world. The eponymous battle between the clans was added to the game as late as 2014.
Nereus was a hybrid uncrewed autonomous underwater vehicle (HROV, a type of remotely operated underwater vehicle) built by the Woods Hole Oceanographic Institution (WHOI). ). Constructed as a research vehicle to operate at depths of up to 11,000 metres (36,000 ft), it was designed to explore Challenger Deep, the deepest surveyed point in the global oc
In 1960, Jacques Piccard and Don Walsh were the first people to explore the deepest part of the world's ocean, and the deepest location on the surface of the Earth's crust, in the bathyscaphe Trieste designed by Auguste Piccard. Historical deep-submergence vehicles. A deep-submergence vehicle (DSV) is a deep-diving crewed submersible that is ...
“If I’d had a little bit of foresight, I would’ve said, ‘Hey, why don’t you come to Woods Hole, there’s other ships, I’m sure you can get involved in Titanic stuff,’” she says.
A year after the OceanGate submersible disaster, the company's co-founder is planning another excursion into the deep blue, this time into a "virtually unexplored" sinkhole.
Clash Royale is a real-time strategy video game developed and published by Supercell. [1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. [2] [3] [4] The game was released globally on March 2, 2016. [5] [6] Clash Royale reached $1 billion in revenue in less than a year on the market. [7]