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The SFZ Format is widely accepted as an open standard to define the behavior of a musical instrument from a bare set of sound recordings. Similar file formats are the open Decent Sampler format (.dspreset) and the proprietary format used by Native Instruments Kontakt (.nki, .nkm). A simple example of an SFZ file:
A variety of musical terms are encountered in printed scores, music reviews, and program notes. Most of the terms are Italian, in accordance with the Italian origins of many European musical conventions. Sometimes, the special musical meanings of these phrases differ from the original or current Italian meanings.
SFZ or sfz may refer to: Sforzando, a dynamic marking in music; Sforzando (band), a Celtic music band from Australia; SFZ (file format), a plain text file format for instrument data in software synthesizers; Slovak Football Association; Sorong Fault Zone, a geological fault line in Western Pacific Ocean; Star Fox Zero, a video game
This file format generalized the data representation using perceptually additive real world units, redefined some of the instrument layering features within the format, added true stereo sample support and removed some obscure features of the first version whose behavior was difficult to specify.
Musical symbols are marks and symbols in musical notation that indicate various aspects of how a piece of music is to be performed. There are symbols to communicate information about many musical elements, including pitch, duration, dynamics, or articulation of musical notes; tempo, metre, form (e.g., whether sections are repeated), and details about specific playing techniques (e.g., which ...
An audio format is a medium for sound recording and reproduction. The term is applied to both the physical recording media and the recording formats of the audio content —in computer science it is often limited to the audio file format , but its wider use usually refers to the physical method used to store the data.
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
DJ Premier selecting records to sample. In sound and music, sampling is the reuse of a portion (or sample) of a sound recording in another recording. Samples may comprise elements such as rhythm, melody, speech, or sound effects. A sample might comprise only a fragment of sound, or a longer portion of music, such as a drumbeat or melody.