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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    Map seeds are a type of random seeds. This is the "new game" screen in Factorio. In addition to specifying the map seed itself, Factorio can also encode all the map settings into a single map exchange string. Games which use procedural generation and include support for setting the map seed include Ark: Survival Evolved, Minecraft, Factorio ...

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  4. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    To speed up and simplify the character creation process, many games use character templates. These are sample characters representing genre -typical archetypes . Templates can be completely ready-made or only define the statistics necessary for a character to fill a particular occupation or dramatic role.

  5. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. [ 3 ] [ 4 ] The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES . [ 4 ]

  6. Project Spark - Wikipedia

    en.wikipedia.org/wiki/Project_Spark

    Project Spark is a game creation system developed by SkyBox Labs and Team Dakota and published by Microsoft Studios for Microsoft Windows and Xbox One.The game was announced during Microsoft's E3 2013 press event, and was launched as a Windows open beta in December 2013, and an Xbox One beta in March 2014. [1]

  7. Building a Character - Wikipedia

    en.wikipedia.org/wiki/Building_a_Character

    Building a Character (Russian: Работа актера над собой) is the second of stage actor/director Constantin Stanislavski's three books on his method for learning the art of acting. It was first published in Russian in 1948; Elizabeth Reynolds Hapgood 's seminal English translation was published by Theatre Art Books of New York ...

  8. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    A scenery generator is software used to create landscape images, 3D models, and animations. These programs often use procedural generation to generate the landscapes. If not using procedural generation to create the landscapes, then normally a 3D artist would render and create the landscapes. These programs are often used in video games or movies.

  9. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    A first Community Technology Preview of XNA Build was released on March 14, 2006. In many respects, XNA can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games. XNA is the basic platform for Xbox Live Indie Games.