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  2. Parallax (video game) - Wikipedia

    en.wikipedia.org/wiki/Parallax_(video_game)

    Parallax is a shoot 'em up video game developed by British company Sensible Software for the Commodore 64. It was released in 1986 by Ocean Software in Europe and Mindscape in North America. The game was named after its primary graphical feature, parallax scrolling , which gives the illusion of depth to side-scrolling video games .

  3. HYDRA Game Development Kit - Wikipedia

    en.wikipedia.org/wiki/HYDRA_Game_Development_Kit

    Discussion forum about the HYDRA at parallax.com Archived 2011-09-28 at the Wayback Machine; Wiki for propeller applications, the HYDRA in particular; More information on the HYDRA can be found at the Parallax site here and at the XGameStation site here. Interview of Andre LaMothe about the HYDRA at Gamasutra. Save and Load data in EEProm by ...

  4. ISO 9660 - Wikipedia

    en.wikipedia.org/wiki/ISO_9660

    Linux and BSD: ISO 9660 Level 1, 2, 3, Joliet, Rock Ridge, and ISO 9660:1999; Apple GS/OS: ISO Level 1 and 2 support via the HS.FST File System Translator. [47] Classic Mac OS 7 to 9: ISO Level 1, 2. Optional free software supports Rock Ridge and Joliet (including ISO Level 3): Joke Ridge and Joliet Volume Access.

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A tile on the grid will contain more than one isometric tile, and depending on where it is clicked it should map to different coordinates. The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile.

  6. Descent (video game) - Wikipedia

    en.wikipedia.org/wiki/Descent_(video_game)

    The full game for MS-DOS was released in the United Kingdom on March 3, 1995, [33] [34] and in North America on March 17, 1995, [25] [35] followed by a Macintosh port published by MacPlay in December 1995. [36] A modified version of Descent with stereoscopic graphics was released as a bundle with StereoGraphics's SimulEyes VR 3D glasses. [37]

  7. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  8. Parallax Studio - Wikipedia

    en.wikipedia.org/wiki/Parallax_Studio

    Parallax Studio is an American animation studio based in Nixa, Missouri, created by J. Allen Williams. [1] The company is most known for production of the science fiction computer game Darkstar: The Interactive Movie, [2] which starred the original cast of Mystery Science Theater 3000, [3] the actor Clive Robertson, [4] and the actor Peter Graves in his final released work.

  9. Relief mapping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Relief_mapping_(computer...

    It is a form of short-distance ray tracing done in a pixel shader. [ citation needed ] Relief mapping is highly comparable in both function and approach to another displacement texture mapping technique, Parallax occlusion mapping , considering that they both rely on ray tracing, though the two are not to be confused with each other, as ...