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Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School is a book written by John Medina, a developmental molecular biologist. [1] The book has tried to explain how the brain works in twelve perspectives: exercise, survival, wiring, attention, short-term memory, long-term memory, sleep, stress, multisensory perception, vision, gender and exploration. [2]
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Bicameral mentality is a hypothesis introduced by Julian Jaynes who argued human ancestors as late as the ancient Greeks did not consider emotions and desires as stemming from their own minds but as the consequences of actions of gods external to themselves.
Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.
The Arts & Letters edition (Literature edition in Japan and Arts edition in PAL region) features word and memory puzzles. [6] One new puzzle is called Photo Memory, a memory puzzle, where the game will take a picture from either the game itself or from the player's DSi, show it to the player, and then have the player pick between it and other randomly selected images from the player's folder ...
The Time Warp of Dr. Brain is the fourth installment of the educational game series Dr. Brain by Sierra On-Line.The game's structure is similar to its predecessor, The Lost Mind of Dr. Brain: the player must complete several puzzles which appeal to a specific part of the brain; however, this game also adds a time-period based theme to each puzzle and the game's theme overall is time travel.
The main navigation area. The Lost Mind of Dr. Brain features science-related puzzles similar to the first two games in the series. Previous installments featured a large, semi-free-roaming environment, but The Lost Mind of Dr. Brain restricts the player to a single area (Dr. Brain's laboratory), with puzzles accessed from a central 'map' screen.