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Shrek 2 (also known as Shrek 2: The Game and ported for the PC as Shrek 2: Team Action) is a 2004 action-adventure video game published by Activision, based on the DreamWorks Animation film of the same name. The game was developed by Luxoflux for the PlayStation 2, Xbox, and GameCube platforms, while a version for PC was developed by KnowWonder.
The PlayStation 2 version of Shrek: Super Party received the lowest IGN rating of all the Shrek video games with a score of 2.9. Shrek Extra Large was also received poorly, with a score of 3.0. Shrek: Fairy Tale Freakdown received an abysmal score of 0.5/10 from Game Informer.
Shark Tale (video game) Shrek 2 (video game) Spider-Man 2 (2004 video game) Tom Clancy's Splinter Cell (video game) Tom Clancy's Splinter Cell: Blacklist; Tom Clancy's Splinter Cell: Chaos Theory; Tom Clancy's Splinter Cell: Conviction; Tom Clancy's Splinter Cell: Double Agent; Tom Clancy's Splinter Cell: Essentials; Tom Clancy's Splinter Cell ...
Tony Hawk's Underground 2: Game Boy Advance: October 4, 2004: Vicarious Visions: GameCube: Neversoft: Microsoft Windows: Beenox: PlayStation 2: Neversoft: Xbox: Shrek 2: Beg for Mercy! Game Boy Advance: October 26, 2004: Vicarious Visions [72] Shrek 2: Team Action: Microsoft Windows: November 3, 2004: Beenox [72] Lemony Snicket's A Series of ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Shrek (video game) Shrek 2 (video game) Shrek Forever After (video game) Shrek n' Roll; Shrek Smash n' Crash Racing; Shrek Super Party; Shrek SuperSlam; Shrek Swamp Kart Speedway; Shrek the Third (video game) Shrek: Fairy Tale Freakdown; Shrek: Hassle at the Castle; Shrek: Ogres & Dronkeys; Shrek: Treasure Hunt
Game engine recreation is a type of video game engine remastering process whereby a new game engine is rewritten from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and ...
Users can travel through space in any direction or at any speed and can move forwards or backwards in time. [4] SpaceEngine is currently in beta status. Up to version 0.9.8.0E, released in August 2017, it was available as freeware for Microsoft Windows. Version 0.990 beta, the first paid edition, was released on Steam in June 2019.