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  2. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark , which usually calculate the average frame rate over ...

  3. Fraps - Wikipedia

    en.wikipedia.org/wiki/Fraps

    The frametimes benchmark feature (logging of individual frame render times) gained attention in 2013 on computer review sites in debate about micro stuttering in games. [2] On Windows Vista and Windows 7, the desktop can be captured if Windows Aero is enabled. Windows 8 game capture works, but not desktop capture as of version 3.5.99. [3]

  4. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. [1] [2]

  5. Buffer underrun - Wikipedia

    en.wikipedia.org/wiki/Buffer_underrun

    If an underrun occurs and the audio controller is not stopped, it will either keep repeating the sound contained in the buffer, or output silence depending on the implementation. Such effect is commonly referred to as "machinegun" or Max Headroom stuttering effect. This happens if the operating system hangs during audio playback.

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Lacking a measurement device, measurement can be performed using a test display (the display being measured), a control display (usually a CRT) that would ideally have negligible display lag, a computer capable of mirroring an output to the two displays, stopwatch software, and a high-speed camera pointed at the two displays running the ...

  7. DXVK - Wikipedia

    en.wikipedia.org/wiki/DXVK

    DXVK is an open-source translation layer which converts Direct3D 8/9/10 ... by Intel Windows drivers, [6] [7] [8 ... Direct3D 8 and 9 received support for software ...

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