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  2. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  3. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world.Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required.

  4. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    (Game systems that do not use square pixels could, however, yield different angles, including "true" isometric.) Therefore, this form of projection is more accurately described as a variation of dimetric projection , since only two of the three angles between the axes are equal to each other, i.e., (≈116.565°, ≈116.565°, ≈126.870°) .

  5. Third person - Wikipedia

    en.wikipedia.org/wiki/Third_person

    Third-person view, a point of view in video games where the camera is positioned above the player character or characters; Third-person (video games), a graphical perspective used in video games Third-person shooter, a genre of 3D shooters with a third-person point of view; The Third Person, a graphic novel by Emma Grove; Third Person (band), a ...

  6. Third-person shooter - Wikipedia

    en.wikipedia.org/wiki/Third-person_shooter

    [1] [2] Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'em ups, as the game is presented with the player's avatar as a primary focus of the camera's view. [3] Third-person shooters are analogous to first-person shooters in terms of immersion, but simply displace ...

  7. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    Sega's Astron Belt in 1983 was the first laserdisc video game, using full-motion video to display the graphics from a first-person perspective. [21] Third-person rail shooters were also released in arcades at the time, including Sega's Tac/Scan in 1982, [22] Nippon's Ambush in 1983, [23] Nichibutsu's Tube Panic in 1983, [24] and Sega's 1982 ...