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  2. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.

  3. If You Can Pass This Simple 10-Second Test, You’ll Probably ...

    www.aol.com/lifestyle/pass-simple-10-second-test...

    A new study says the ability to balance on one leg for at least 10 seconds means you could outlive most of your peers. That is, if you’re over the age of 50. If You Can Pass This Simple 10 ...

  4. Wikipedia:Wiki Game - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Wiki_Game

    The winner is the person who completes the game in the fewest clicks. '5-Clicks-to-Jesus': A form of Wikiracing that mimics golf, the challenge in this version is to get from a Random Article to the Jesus entry in as few clicks as possible. Reaching the article in five clicks is considered 'par', with clicks over or under five being referred to ...

  5. The Button (Reddit) - Wikipedia

    en.wikipedia.org/wiki/The_Button_(Reddit)

    Sixty seconds later, the countdown timer reached zero and ended two months and four days after it had begun. The button was deactivated, and overlaid with the text "the experiment is over". [14] Six minutes later, Wardle announced that the forum would be archived within ten minutes. [15] The experiment ended with 1,008,316 logged button clicks. [2]

  6. If You Can Pass This Simple 10-Second Test, You’ll Probably ...

    www.aol.com/pass-simple-10-second-test-130000525...

    A study says the ability to balance on one leg for at least 10 seconds means you could outlive most of your peers. That is, if you’re over the age of 50. If You Can Pass This Simple 10-Second ...

  7. Three-click rule - Wikipedia

    en.wikipedia.org/wiki/Three-click_rule

    The principle of the “three-click rule” is often used to test the user-friendliness of a program or application. The implementation of the rule of three clicks is evident in the design of modern day operating systems and applications where users can complete most tasks from starting the computer or app and completing a desired task in less ...

  8. Mouse tracking - Wikipedia

    en.wikipedia.org/wiki/Mouse_tracking

    Much research and technology has gone into what type of tracker provides the most accurate depiction of the user's movement. With the advent of the World Wide Web, mouse tracking was expanded to include click data. Researchers and developers would track and record each time a user used the mouse to click something on the website, as well as the ...

  9. 0 to 60 mph - Wikipedia

    en.wikipedia.org/wiki/0_to_60_mph

    In the rest of the world, 0 to 100 km/h (0 to 62.1 mph) is used. Present production model performance cars are capable of going from 0 to 60 mph in under 5 seconds, while some exotic supercars can do 0 to 60 mph in between 2 and 3 seconds. Motorcycles have been able to achieve these figures with sub-500cc since the 1990s. [1]