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Yandere Simulator: Mission Mode is a non-canon storyline and a parody of Hitman where-in Ayano is an assassin hired by Info-chan on behalf of the yakuza to kill various targets around Akademi Academy (with Taro being her first victim), pursued by a rival female assassin known as Nemesis. [15]
The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.
A debug menu or debug mode is a user interface implemented in a computer program that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Some games format their debug menu as an in-game location, referred to as a debug room (distinct from the developer's room type of Easter egg).
A debugging data format is a means of storing information about a compiled computer program for use by high-level debuggers.Modern debugging data formats store enough information to allow source-level debugging.
On-chip debugging is an alternative to in-circuit emulation. It uses a different approach to address a similar goal. On-chip debugging, often loosely termed as Joint Test Action Group (JTAG), uses the provision of an additional debugging interface to the live hardware, in the production system. It provides the same features as in-circuit ...
Instruction set simulator This technique treats the compiled program's machine code as its input 'data' and fully simulates the host machine instructions, monitors the code for conditional or unconditional breakpoints or programmer requested "single cycle" animation requests between every step.
A debugging pattern describes a generic set of steps to rectify or correct a bug within a software system. It is a solution to a recurring problem that is related to a particular bug or type of bug in a specific context. A bug pattern is a particular type of pattern.