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  2. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

  3. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS. [4]

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The archaeology community is now creating 3D models of cultural heritage for research and visualization. [27] [28] The engineering community utilizes them as designs of new devices, vehicles and structures as well as a host of other uses. In recent decades the earth science community has started to construct 3D geological models as a standard ...

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Automakers use Unity's technology to create full-scale models of new vehicles in virtual reality, build virtual assembly lines, and train workers. [131] Unity is also developing solutions in the fields of architecture, engineering, and construction. [134]

  6. Distance transform - Wikipedia

    en.wikipedia.org/wiki/Distance_transform

    The map labels each pixel of the image with the distance to the nearest obstacle pixel. A most common type of obstacle pixel is a boundary pixel in a binary image. See the image for an example of a Chebyshev distance transform on a binary image. A distance transformation. Usually the transform/map is qualified with the chosen metric.

  7. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  8. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    In linear algebra, linear transformations can be represented by matrices.If is a linear transformation mapping to and is a column vector with entries, then there exists an matrix , called the transformation matrix of , [1] such that: = Note that has rows and columns, whereas the transformation is from to .

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...