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The soundtrack of the original Civilization game was available in either digital MIDI format for DOS version, or in tracker format for Amiga version. Most of original tunes were composed by Jeff Briggs, while others were taken from traditional or classic compositions, referring to each national culture (civilization) represented in the game.
The Mod Archive was established in February 1996 as a place for tracker artists to upload their work. [2] Since then, the site has emerged into being a community for artists and module enthusiasts. In an effort to make the website more dynamic , the community part of the site was added around 2000, in the form of message boards and an indexed ...
Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was released in 2001, and followed by Civilization IV . Unlike the original game, Civilization III was not designed by Sid Meier , but by Jeff Briggs , a game designer , and Soren Johnson , a game programmer .
Geoff Knorr (born 13 June 1985) is an American composer, orchestrator, and sound designer. He has worked on video game titles such as Civilization V, Civilization: Beyond Earth, Civilization VI, Galactic Civilizations III, and Ashes of the Singularity.
The following is a general comparison of BitTorrent clients, which are computer programs designed for peer-to-peer file sharing using the BitTorrent protocol. [1]The BitTorrent protocol coordinates segmented file transfer among peers connected in a swarm.
Civilization III: Conquests is the second and final expansion pack for the video game Civilization III (2001), first released in 2003. Like the first expansion pack, Play the World , it added eight more playable civilizations, introduced new gameplay concepts, and added two new types of government.
Civilization III: Play the World is the first expansion pack for Civilization III, released in October 2002. Play the World added more civilizations, a new multiplayer feature, new Wonders of the World , new units and new game modes, including: elimination, regicide , and capture the flag .
MOD is a computer file format used primarily to represent music, and was the first module file format. MOD files use the “.MOD” file extension , except on the Amiga which doesn't rely on filename extensions; instead, it reads a file's header to determine filetype.