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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Download QR code; Print/export ... GLSL Version OpenGL Version Date Shader Preprocessor 1.10.59 ... a high-level shading language for programming vertex and pixel ...

  3. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    The third generation 3DMark and the first 3D benchmark that supports DirectX 8, using key features such as vertex shaders and pixel shaders, and point sprites. [7] March 13, 2001 Windows 98 Windows 98 SE Windows ME Windows 2000 Windows XP: DirectX 8.0: Discontinued after the release of 3DMark2001 SE 3DMark2001 SE

  4. Radeon 8000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_8000_Series

    Pixel Shader 1.1 DirectX 8.1 Pixel Shader 1.4; Max. Texture Inputs: 4 6 Max. Program Length: 12 instructions (up to 4 texture sampling, 8 color blending) 22 instructions (up to 6 texture sampling, 8 texture addressing, 8 color blending) Instruction Set: 13 address operations, 8 color operations 12 address / color operations Texture Addressing ...

  5. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  6. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders range from simply always outputting the same color, to applying a lighting value, to doing bump mapping, shadows, specular highlights, translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active. In 3D graphics, a pixel shader ...

  8. Radeon R200 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_8500

    Among hardware removed is one of the two texture units, the "TruForm" function, Hierarchical-Z, the DirectX 7 TCL unit and one of the two vertex shaders. In games, the Radeon 9000 performs similarly to the GeForce4 MX 440. Its main advantage over the MX 440 was that it had a full DirectX 8.1 vertex and pixel shader implementation. While the ...

  9. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).