Search results
Results From The WOW.Com Content Network
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).
CGI became ubiquitous in earnest during this era. Video games and CGI cinema had spread the reach of computer graphics to the mainstream by the late 1990s and continued to do so at an accelerated pace in the 2000s. CGI was also adopted en masse for television advertisements widely in the late 1990s and 2000s, and so became familiar to a massive ...
3D computer graphics, sometimes called CGI, ... Claymation is the use of models made of clay used for an animation. Some examples are Clay Fighter and Clay Jam.
John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...
First CGI feature-length movie made using open source/free software for all 3-D models, animation, lighting and render process, under Linux operating system. Avatar: First full-length movie made using motion capture to create photorealistic 3-D characters and to feature a fully CG 3-D photorealistic world.
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
While some were made as experiments (for example, a 20-minute drawn animation showing the flight of birds in a continuous line), most of his films were made for the educational purpose of showing ballet dancers what their choreography should look like. The puppet animations ranged in length from just over a minute to 10 minutes long.