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  2. JPEG XS - Wikipedia

    en.wikipedia.org/wiki/JPEG_XS

    Depending on the configuration, XS typically imposes only between 1 and 32 lines of additional end-to-end latency, when compared to the same system using uncompressed video. Lightweight: JPEG XS is designed to have low computational and memory complexity , allowing for efficient low-power and low-resource implementations on various platforms ...

  3. TICO (codec) - Wikipedia

    en.wikipedia.org/wiki/TICO_(codec)

    The TICO codec, an abbreviation for "Tiny Codec," [1] is a video compression technology created to facilitate the transmission of high-resolution video over existing network infrastructures, including both IP networks and SDI infrastructures, the result appears visually lossless. TICO codec was represented in 2013 by the Belgian company intoPIX.

  4. Huffyuv - Wikipedia

    en.wikipedia.org/wiki/Huffyuv

    Huffyuv (or HuffYUV) is a lossless video codec created by Ben Rudiak-Gould which is meant to replace uncompressed YCbCr as a video capture format. The codec can also compress in the RGB color space. "Lossless" means that the output from the decompressor is bit-for-bit identical with the original input to the compressor.

  5. High Efficiency Video Coding - Wikipedia

    en.wikipedia.org/wiki/High_Efficiency_Video_Coding

    In October 2015, MPEG and VCEG formed Joint Video Exploration Team (JVET) [199] to evaluate available compression technologies and study the requirements for a next-generation video compression standard. The new algorithm should have 30–50% better compression rate for the same perceptual quality, with support for lossless and subjectively ...

  6. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1] It is a low-latency algorithm based on delta PCM coding and YC G C O-R color space. [1] [2]

  7. Lagarith - Wikipedia

    en.wikipedia.org/wiki/Lagarith

    Lagarith is an open source lossless video codec written by Ben Greenwood. [1] It is a fork of the code of HuffYUV and offers better compression at the cost of greatly reduced speed on uniprocessor systems. [2] [3] Lagarith was designed and written with a few aims in mind: Speed

  8. Lempel–Ziv–Oberhumer - Wikipedia

    en.wikipedia.org/wiki/Lempel–Ziv–Oberhumer

    Allows the user to adjust the balance between compression ratio and compression speed, without affecting the speed of decompression; LZO supports overlapping compression and in-place decompression. As a block compression algorithm, it compresses and decompresses blocks of data. Block size must be the same for compression and decompression.

  9. List of open-source codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_codecs

    TTA – Lossless compression; WavPack – Hybrid lossy/lossless; Bonk – Hybrid lossy/lossless; supported by fre:ac (formerly BonkEnc) Apple LosslessLossless compression (MP4) Fraunhofer FDK AAC – Lossy compression (AAC) FFmpeg codecs in the libavcodec library, e.g. AC-3, AAC, ADPCM, PCM, Apple Lossless, FLAC, WMA, Vorbis, MP2, etc.