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Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?
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Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.
PNG is a raster graphics format. PNG has advantages over SVG including smaller filesize (due to less-than-optimal server-side SVG-to-raster conversion), more widely supported and often easier and faster to make simple changes to things such as borders.
Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.
Now you should have a nice circle, with a solid black outline that is completely closed. If you have a Pac-Man shape or an arc, simply click the "make whole" button in the upper toolbar. Changing object fill colours using HSV sliders. Adding eyes. Now for the next step, create a smaller circle and then right click its outline (on Mac, use apple ...