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Video games can also have an impact on children's attitudes towards gender and gender identity. For example, a study published by Tracy L. Dietz about "Gender Socialization and Aggressive Behavior" [155] found that playing video games with gender-nonconforming characters led to increased acceptance of non-traditional gender roles among children ...
Maltz and Broker's research suggested that the games children play may contribute to socializing children into masculine and feminine gender roles: [123] for example, girls being encouraged to play "house" may promote stereotypically feminine traits, and may promote interpersonal relationships as playing house does not necessarily have fixed ...
According to the gender role theory and the observations in Dmitri Williams' article on gender roles in video games, since males by nature exhibit traits of competitiveness, aggression, and being ambitious, men are more likely to find interest in video games and are more likely to play them longer and more frequently than women. [8]
From an education perspective, certain gaming genres particularly lacking in female players such as the first-person shooter game have been shown to increase spatial skills thereby giving advantages to players of the games that are currently skewed along gender lines. [89] Video games have also been determined to provide an easy lead-in to ...
This proves that the observation of television role-models and other media have great influence on children, especially when the media portrays gender norms specific to one gender (ex: superheroes appeal more to boys than girls, whereas princesses appeal more to girls.) [61] Overall, social cognitive theory, also known as social learning theory ...
Tropes vs. Women in Video Games is a YouTube video series created by Anita Sarkeesian examining gender representation in video games.The series was financed via crowdfunding, and came to widespread attention when its Kickstarter campaign triggered a wave of online harassment against Sarkeesian, [2] causing her to flee her home at one point.
The examples and perspective in this article deal primarily with Western culture and do not represent a worldwide view of the subject. You may improve this article, discuss the issue on the talk page, or create a new article, as appropriate.
Games alone will not make schools more efficient, cannot replace teachers or serve as an educational resource that can reach an infinite number of students. The extent of the roles games will play in learning remains to be seen. More research in this area is needed to determine impact of games and learning.