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U.S.A.A.F. - United States Army Air Force is a 1985 computer wargame designed by Gary Grigsby published by Strategic Simulations. U.S.A.A.F. won positive reviews but sold poorly. In 1999, it received a spiritual successor under the name Battle of Britain , designed by Grigsby and Keith Brors and published by TalonSoft .
Jane's USAF: United States Air Force is a combat flight simulation video game developed by Israeli studio Pixel Multimedia and released in 1999 as part of Jane's Combat Simulations series. The game is set from the late 1960s to the early 2000s and it is a jet aircraft survey simulation featuring satellite imagery for terrain which allowed quite ...
Air Force is a complex multi-player wargame that allows players to simulate air combat over Europe during World War II. Thirty airplanes from the Luftwaffe , RAF and USAAF are included. Each airplane has a corresponding card with numerical data that tracks maneuverability, speed, armaments, ammunition, damage, altitude and attitude.
Jane's IAF: Israeli Air Force (In Hebrew: כוכב כחול, Kochav Kachol, lit. "Blue Star") is a military jet aircraft Combat flight simulation video game released in 1998 . The simulation was created by the Israeli software developer Pixel Multimedia and was released under the Jane's Combat Simulations line from Electronic Arts .
The game is presented through a third-person perspective. In the single-player campaign, the players assumes control of either a United States Army Air Force pilot or an Imperial Japanese Navy pilot. The multiplayer component allows players to engage in both cooperative and competitive gameplay. The game was released for Windows in 2007. It ...
OpenCritic lists reviews from critics across multiple video game publications for the games listed on the site. The website then generates a numeric score by averaging all of the numeric reviews. Several other metrics are also available, such as the percentage of critics that recommend the game and its relative ranking across all games on ...
The game has three training levels where the user is taught the various intricacies of the game such as taking off, landing gear operations, air-control, target hitting and various other things. [6] The game features a character similar to Abhinandan Varthaman's featuring his gunslinger mustache, however customization is possible.
Another character used often is an imp-like creature (originally meant to resemble a "darkling" from The Darkness) which represents antagonists, animals, children, or less important characters from a game. Video games, developers, countries, and other entities are often anthropomorphized as box arts, logos, or flags, respectively, with arms and ...