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  2. Classic Text Adventure Masterpieces of Infocom - Wikipedia

    en.wikipedia.org/wiki/Classic_Text_Adventure...

    A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."

  3. Infocom - Wikipedia

    en.wikipedia.org/wiki/Infocom

    Since their games were text-based, patrons of bookstores were drawn to the Infocom games as they were already interested in reading. Unlike most computer software, Infocom titles were distributed under a no-returns policy, [ citation needed ] which allowed them to make money from a single game for a longer period of time.

  4. Quarterstaff: The Tomb of Setmoth - Wikipedia

    en.wikipedia.org/wiki/Quarterstaff:_The_Tomb_of...

    Quarterstaff: The Tomb of Setmoth is an interactive fiction role-playing video game developed by Scott Schmitz and Ken Updike and released by Infocom for Macintosh in 1988. The game features a text parser, graphics, a dynamically updated map, and a graphical interface that incorporates Mac OS hierarchical menus.

  5. Category:Infocom games - Wikipedia

    en.wikipedia.org/wiki/Category:Infocom_games

    This page was last edited on 16 December 2024, at 20:54 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. A Mind Forever Voyaging - Wikipedia

    en.wikipedia.org/wiki/A_Mind_Forever_Voyaging

    The start of the game A map of A Mind Forever Voyaging world by Aaron A. Reed from 50 Years of Text Games project. The story is set in the United States of North America, which is similar to the real-world United States, in the year 2031. The player controls PRISM, the world's first sentient computer. [2]

  7. Nord and Bert Couldn't Make Head or Tail of It - Wikipedia

    en.wikipedia.org/wiki/Nord_and_Bert_Couldn't_Make...

    Nord and Bert Couldn't Make Head or Tail of It is an interactive fiction video game written by Jeff O'Neill and published by Infocom in 1987. It was released simultaneously for Amiga, Apple II, Atari ST, Commodore 64, MS-DOS, and Mac. Nord and Bert is unique among Infocom games in that it presents wordplay puzzles. It was Infocom's twenty ...

  8. Zork Anthology - Wikipedia

    en.wikipedia.org/wiki/Zork_Anthology

    Developed by Infocom and published by Activision for MS-DOS, Windows, and Mac OS, The Zork Anthology is a six-game compilation containing the original Zork trilogy (Zork I, II, and III), Beyond Zork, Zork Zero, and Planetfall. [1] [2] The collection was originally a free bonus disc with Return to Zork at the end of 1994. It was then sold as its ...

  9. Wishbringer - Wikipedia

    en.wikipedia.org/wiki/Wishbringer

    Wishbringer: The Magick Stone of Dreams is an interactive fiction video game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was well received.