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  2. OpenAL - Wikipedia

    en.wikipedia.org/wiki/OpenAL

    OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a result of motion), and material densities.

  3. Java OpenAL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenAL

    Java OpenAL (JOAL) is one of several wrapper libraries that allows Java programmers to access OpenAL. This allows Java programmers to use 3D sound in applications. JOAL is one of the libraries developed by the Sun Microsystems Game Technology Group. JOAL is released under a BSD license, and is available for Microsoft Windows, Mac OS X, and Linux.

  4. Core Audio - Wikipedia

    en.wikipedia.org/wiki/Core_Audio

    Core Audio is a low-level API for dealing with sound in Apple's macOS and iOS operating systems.It includes an implementation of the cross-platform OpenAL. [1]Apple's Core Audio documentation states that "in creating this new architecture on Mac OS X, Apple's objective in the audio space has been twofold.

  5. Advanced Linux Sound Architecture - Wikipedia

    en.wikipedia.org/wiki/Advanced_Linux_Sound...

    On Linux, sound servers, like sndio, PulseAudio, JACK (low-latency professional-grade audio editing and mixing) and PipeWire, and higher-level APIs (e.g OpenAL, SDL audio, etc.) work on top of ALSA and its sound card device drivers.

  6. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .

  7. Loki Entertainment - Wikipedia

    en.wikipedia.org/wiki/Loki_Entertainment

    They also started the OpenAL audio library project (now being run by Creative Technology and Apple Inc.) and with id Software wrote GtkRadiant. These are still often credited as being the cornerstones of Linux game development. [16] They also worked on and extended several already developed tools, such as GCC and GDB. [17]

  8. Amiga programming languages - Wikipedia

    en.wikipedia.org/wiki/Amiga_programming_languages

    OpenAL free software cross-platform audio API, designed for efficient rendering of multichannel three-dimensional positional audio, is available for MorphOS and any AmigaOS version 3 and later revisions. AROS and MorphOS support FreeType library in various projects, included its version release of Origyn Web Browser.

  9. Category:Audio libraries - Wikipedia

    en.wikipedia.org/wiki/Category:Audio_libraries

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