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Increasing the audio volume can lead to distortion if, on playback, multiplying the audio data by the global gain may increase the volume past its clipping threshold. Audio recordings that use Compressed audio to cap the overall volume may have already adjusted the global gain field. This may limit the ability to further amplify the recording ...
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the
STMicroelectronics' PowerVR Kyro II, released in 2001, was able to rival the costlier ATI Radeon DDR and NVIDIA GeForce 2 GTS in benchmarks of the time, despite not having hardware transform and lighting. As more and more games were optimised for hardware transform and lighting, the KYRO II lost its performance advantage and is not supported by ...
The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
In computer graphics, clipmapping is a method of clipping a mipmap to a subset of data pertinent to the geometry being displayed. This is useful for loading as little data as possible when memory is limited, such as on a graphics processing unit. The technique is used for LODing in NVIDIA’s implementation of voxel cone tracing. The high ...
Many electric guitar players intentionally overdrive their amplifiers (or insert a "fuzz box") to cause clipping in order to get a desired sound (see guitar distortion).. Some audiophiles believe that the clipping behavior of vacuum tubes with little or no negative feedback is superior to that of transistors, in that vacuum tubes clip more gradually than transistors (i.e. soft clipping, and ...
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Clipping (signal processing), a form of distortion that limits a signal once it exceeds a threshold. Some forms include: Clipping (audio), the clipping of the top and bottom of a sound wave, referred to as "distortion" or "overdrive" Clipping (photography), the clipping of overexposed area by digital cameras and film; Soft clipping