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  2. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  3. Timeline of algorithms - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_algorithms

    1995 – AdaBoost algorithm, the first practical boosting algorithm, was introduced by Yoav Freund and Robert Schapire; 1995 – soft-margin support vector machine algorithm was published by Vladimir Vapnik and Corinna Cortes. It adds a soft-margin idea to the 1992 algorithm by Boser, Nguyon, Vapnik, and is the algorithm that people usually ...

  4. List of unsolved problems in computer science - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    The optimal algorithm to compute MSTs is known, but it relies on decision trees, so its complexity is unknown. Gilbert–Pollak conjecture : Is the Steiner ratio of the Euclidean plane equal to 2 / 3 {\displaystyle 2/{\sqrt {3}}} ?

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.

  6. Donald Knuth - Wikipedia

    en.wikipedia.org/wiki/Donald_Knuth

    Based on his study and The Art of Computer Programming book, Knuth decided the next time someone asked he would say, "Analysis of algorithms". [25] In 1969, Knuth left his position at Princeton to join the Stanford University faculty, [26] where he became Fletcher Jones Professor of Computer Science in 1977. He became Professor of The Art of ...

  7. Edsger W. Dijkstra - Wikipedia

    en.wikipedia.org/wiki/Edsger_W._Dijkstra

    Edsger Wybe Dijkstra (/ ˈ d aɪ k s t r ə / DYKE-strə; Dutch: [ˈɛtsxər ˈʋibə ˈdɛikstraː] ⓘ; 11 May 1930 – 6 August 2002) was a Dutch computer scientist, programmer, software engineer, mathematician, and science essayist.

  8. Algorithms Gone Wild: 3 Cases of Computers We Trusted ... - AOL

    www.aol.com/news/2013-03-13-algorithms-gone-wild...

    Those automated algorithms remain the most obvious and efficient way to keep up with today's fast-paced world: Computer programs can be better equipped to spot trends or even deal with consumers ...

  9. List of undecidable problems - Wikipedia

    en.wikipedia.org/wiki/List_of_undecidable_problems

    Algorithms from P to NP, volume 1 - Design and Efficiency. Redwood City, California: Benjamin/Cummings Publishing Company, Inc. Discusses intractability of problems with algorithms having exponential performance in Chapter 2, "Mathematical techniques for the analysis of algorithms." Weinberger, Shmuel (2005). Computers, rigidity, and moduli ...