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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Goodman Games is an American game publisher best known for the Dungeon Crawl Classics series of adventure modules and role-playing game, its science fiction offshoot Mutant Crawl Classics, and Original Adventures Reincarnated, a line of updated, annotated, and expanded republications of classic RPG adventures and supplements, mostly from TSR, Inc.'s Advanced Dungeons & Dragons.
Nominee, Best Adventure, Gen Con ENnie Awards 2004 [1] 6: Temple of the Dragon Cult: 8–10: John Seavey: 2004 7: The Secret of Smuggler's Cove: 5–7: Chris Doyle: 2004: related to DCC #40 8: Mysteries of the Drow: 7–9: Jeff Quinn: 2004 9: Dungeon Geomorphs: N/A: Clayton Bunce: 2004: Not an adventure. Map fragments to help GMs create ...
In September 2021, character creation rules for adventures set in the Forgotten Realms were adjusted after community feedback. [74] [75] Changes included the option to start at a higher level and the ability to use any treasure of a monetary value during a session with unused treasure converted to its gold value at the end of a session. [75]
Adventure corresponds to Jean Rabe's Dragons of a New Age novel trilogy (1996–1998). [54] Heroes of Defiance: Steve Miller 1997 Splatbook focuses on the rogue archetype. Adventure corresponds to Jean Rabe's Dragons of a New Age novel trilogy (1996–1998). [55] Heroes of Sorcery: Stan! 1997 Splatbook focuses on the sorcerer archetype.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game.These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe.
A short spin-off series of 4 Endless Quest: Crimson Crystal Adventures books were also released during 1985. There were also several series of similar books that did not bear the Endless Quest name. The mechanics of these books involved simple choices in the style of Choose Your Own Adventure books, rather than the game-like randomized elements ...
The first game by Artix Entertainment was AdventureQuest, released in 2002.Set in the world of "Lore", it is a single-player, online role-playing video game.The gameplay, described as "purely combat" by the developers, allows players to complete quests and battle enemies using a variety of weapons, skills and items. [6]