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  2. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    The filters themselves may also introduce false cues, defined as: 1) a motion cue in the simulator that is in the opposite direction to that in the aircraft, 2) a motion cue in the simulator when none was expected in the aircraft, and 3) a relatively high-frequency distortion of a sustained cue in the simulator for an expected sustained cue in ...

  3. Typhoon (simulator) - Wikipedia

    en.wikipedia.org/wiki/Typhoon_(simulator)

    Typhoon (also expanded as Typhoon "Mad Wave" Motion Theater Deluxe) is a coin-operated media-based [1] motion simulator created by Triotech. It is a 3D arcade machine with 2 seats for people to sit in including 15 films where it can shake and drop. The machine delivers up to 2 g-forces of acceleration. [2]

  4. Yaw (rotation) - Wikipedia

    en.wikipedia.org/wiki/Yaw_(rotation)

    A yaw rotation is a movement around the yaw axis of a rigid body that changes the direction it is pointing, to the left or right of its direction of motion. The yaw rate or yaw velocity of a car, aircraft, projectile or other rigid body is the angular velocity of this rotation, or rate of change of the heading angle when the aircraft is ...

  5. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Constant direction constrains the object to motion in a straight path thus, a constant velocity means motion in a straight line at a constant speed. For example, a car moving at a constant 20 kilometres per hour in a circular path has a constant speed, but does not have a constant velocity because its direction changes.

  6. Angular velocity - Wikipedia

    en.wikipedia.org/wiki/Angular_velocity

    In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as the angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.

  7. HOOD method - Wikipedia

    en.wikipedia.org/wiki/HOOD_method

    HOOD (Hierarchic Object-Oriented Design) is a detailed software design method. It is based on hierarchical decomposition of a software problem. It comprises textual ...

  8. Heading (navigation) - Wikipedia

    en.wikipedia.org/wiki/Heading_(navigation)

    The drift angle (shaded red) is due to the wind velocity (W/V, in green). In navigation, the heading of a vessel or aircraft is the compass direction in which the craft's bow or nose is pointed. Note that the heading may not necessarily be the direction that the vehicle actually travels, which is known as its course.

  9. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    Verlet integration (French pronunciation:) is a numerical method used to integrate Newton's equations of motion. [1] It is frequently used to calculate trajectories of particles in molecular dynamics simulations and computer graphics.