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  2. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    In 1997, Herz and in 2006, Wade and Beck, authors, suggested video game playing may increase entrepreneurial skills. Herz argued that many so-called negative effects of video games, such as aggression and lack of pro-social behavior, are both necessary and useful traits to have in a capitalistic society. Specifically, Herz argued that many ...

  3. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Some state that gamers sometimes use video games to either escape from an uncomfortable environment or alleviate their already existing mental issues—both possibly important aspects in determining the psychological impact of gaming. Negative portrayal also deals with the lack of consistency in measuring addictive gaming.

  4. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video games have been found to have both positive and negative impacts on the social behavior and development of adolescents. Positively, studies have shown that participation in video games can increase social development in children, specifically by enriching executive functions like attention, planning, and problem-solving, which in turn ...

  6. Is Social Gaming A Threat to Video Games? Playfish Boss ... - AOL

    www.aol.com/news/2009-11-23-pet-society-and...

    Sebastien De Halleux, Playfish COO, talks with MSNBC's Power Lunch crew about the the social media gaming threat to traditional game makers. De Halleux says he doesn't see games like Pet Society ...

  7. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    [4] [5] Other research argues that there are no such effects of violent video games. [6] This link between violent video games and antisocial behavior was denied by the president of the Interactive Digital Software Association in 2005 in a PBS interview. In the interview, he stated that the problem is "vastly overblown and overstated" by people ...

  8. Video Games Market Size Expected to Reach USD 664.96 Billion ...

    lite.aol.com/tech/story/0022/20240802/9198268.htm

    Video Games Market Key Insights. Asia Pacific dominated the video games market with the largest market share of 54.14% in 2023. By platform, the mobile segment has contributed more than 42% of the market share in 2023. By type, the online segment accounted for the biggest market share of 65% in 2023.

  9. Impact of Native American gaming - Wikipedia

    en.wikipedia.org/wiki/Impact_of_Native_American...

    The impact of Native American gaming depends on the tribe and its location. In the 1970s, various tribes took unprecedented action to initiate gaming enterprises . [ 1 ] In this revitalization of the Native American economy, they created a series of legal struggles between the federal, state, and tribal governments.