When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Full-blown GPU execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL [Metal Shading Language] is a single, unified language that allows tighter integration between the graphics and compute programs. Since MSL is C++-based, you will find it familiar and easy to use."

  3. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.

  4. Category:Shading languages - Wikipedia

    en.wikipedia.org/wiki/Category:Shading_languages

    Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Metal Shading Language; O. Open Shading Language; P.

  5. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    This kind of reflection is especially strong for metal surfaces. Models that describe the perceived brightness due to specular reflection include: Phong; Blinn–Phong; Cook–Torrance (microfacets) Ward anisotropic

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The RenderMan Shading Language [1] (RSL or SL, for short), defined in the RenderMan Interface Specification, is a common shading language for production-quality rendering. It is also one of the first shading languages ever implemented. It defines six major shader types:

  7. Metal (API) - en.wikipedia.org

    en.wikipedia.org/.../page/mobile-html/Metal_(API)

    Metal is an object-oriented API that can be invoked using the Swift, Objective-C or C++17 [2] programming languages. Full-blown GPU execution is controlled via the Metal Shading Language. Full-blown GPU execution is controlled via the Metal Shading Language.

  8. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  9. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    A shading language is a graphics programming language adapted to programming shader effects. Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics.