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  2. You Only Look Once - Wikipedia

    en.wikipedia.org/wiki/You_Only_Look_Once

    The original YOLO algorithm, introduced in 2015, [1] divides the image into an grid of cells. If the center of an object's bounding box falls into a grid cell, that cell is said to "contain" that object. Each grid cell predicts B bounding boxes and confidence scores for those boxes.

  3. Minimum bounding rectangle - Wikipedia

    en.wikipedia.org/wiki/Minimum_bounding_rectangle

    A series of geometric shapes enclosed by its minimum bounding rectangle. In computational geometry, the minimum bounding rectangle (MBR), also known as bounding box (BBOX) or envelope, is an expression of the maximum extents of a two-dimensional object (e.g. point, line, polygon) or set of objects within its x-y coordinate system; in other words min(x), max(x), min(y), max(y).

  4. Minimum bounding box algorithms - Wikipedia

    en.wikipedia.org/wiki/Minimum_bounding_box...

    In computational geometry, the smallest enclosing box problem is that of finding the oriented minimum bounding box enclosing a set of points. It is a type of bounding volume. "Smallest" may refer to volume, area, perimeter, etc. of the box. It is sufficient to find the smallest enclosing box for the convex hull of the objects in question. It is ...

  5. Minimum bounding box - Wikipedia

    en.wikipedia.org/wiki/Minimum_bounding_box

    A sphere enclosed by its axis-aligned minimum bounding box (in 3 dimensions) In geometry, the minimum bounding box or smallest bounding box (also known as the minimum enclosing box or smallest enclosing box) for a point set S in N dimensions is the box with the smallest measure (area, volume, or hypervolume in higher dimensions) within which all the points lie.

  6. Bounding volume - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume

    Unfortunately, intersection tests become quickly more expensive as the bounding boxes become more sophisticated. A bounding box or minimum bounding box (MBB) is a cuboid, or in 2-D a rectangle, containing the object. In dynamical simulation, bounding boxes are preferred to other shapes of bounding volume such as bounding spheres or cylinders ...

  7. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    A hitbox is an invisible shape commonly used in video games for real-time collision detection; it is a type of bounding box. It is often a rectangle (in 2D games) or cuboid (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite).

  8. “Pegasus 2” earned $4.6 million of its takings on the company’s giant screens, while “YOLO” earned $3.6 million in Imax venues. “Boonie Bears: Time Twist” and “Article 20” shared ...

  9. Slab method - Wikipedia

    en.wikipedia.org/wiki/Slab_method

    Each pair of parallel planes defines a slab, and the volume contained in the box is the intersection of the three slabs. Therefore, the portion of ray within the box (if any, given that the ray effectively intersects the box) will be given by the intersection of the portions of ray within each of the three slabs. [3]