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Dead of Winter: A Crossroads Game [4] Dixit [5] Near and Far [6] Mice and Mystics [7] Mythos tales [8] Once Upon a Time [9] Robinson Crusoe: Adventures on the Cursed Island [10] Sherlock Holmes Consulting Detective [11] Tales of the Arabian Nights [12] This War of Mine [13] T.I.M.E Stories [14] The 7th Continent [15]
Video games which self-consciously address the devices of fiction. Subcategories. This category has the following 2 subcategories, out of 2 total. S. Self-reflexive ...
This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
"Meta" is Greek for "beyond"; "narrative" is a story that is characterized by its telling (it is communicated somehow). [6]Although first used earlier in the 20th century, the term was brought into prominence by Jean-François Lyotard in 1979, with his claim that the postmodern was characterized precisely by mistrust of the "grand narratives" (such as ideas about Progress, Enlightenment ...
A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-playing games, each player represents one or more characters in the developing story.
Video games listed by story genre or aesthetics, concerning the game's overall plot, setting, or themes that have nothing to do with gameplay. See Category:Video games by genre for games categorized according to their gameplay style.
Video games also started to draw on concepts of metafiction, particularly with the rise of independent video games in the 2010s. Games like The Magic Circle, The Beginner's Guide, and Pony Island use various techniques as to have the player question the bounds between the fiction of the video game and the reality of them playing the game. [16]