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  2. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  3. Random variable - Wikipedia

    en.wikipedia.org/wiki/Random_variable

    If the sample space is the set of possible numbers rolled on two dice, and the random variable of interest is the sum S of the numbers on the two dice, then S is a discrete random variable whose distribution is described by the probability mass function plotted as the height of picture columns here.

  4. Sample space - Wikipedia

    en.wikipedia.org/wiki/Sample_space

    A sample space is usually denoted using set notation, and the possible ordered outcomes, or sample points, [5] are listed as elements in the set. It is common to refer to a sample space by the labels S, Ω, or U (for "universal set"). The elements of a sample space may be numbers, words, letters, or symbols.

  5. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    A come-out roll of 2, 3, or 12 is called "craps" or "crapping out", [3]: 76 and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled; in some rules, the 2 pushes instead of the 12, in which case the 3 and 12 win a Don't Pass bet.

  6. Glossary of craps terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_craps_terms

    a single roll bet for 2, 11, or 12 high A bet on or roll of 12, also see boxcars hop A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways horn A divided bet on the 2, 3, 11, 12 horn high A horn bet with addition units going to a specific number. For example "horn high ace deuce" would ...

  7. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  8. Collectively exhaustive events - Wikipedia

    en.wikipedia.org/wiki/Collectively_exhaustive_events

    Another way to describe collectively exhaustive events is that their union must cover all the events within the entire sample space. For example, events A and B are said to be collectively exhaustive if = where S is the sample space. Compare this to the concept of a set of mutually exclusive events. In such a set no more than one event can ...

  9. Pig (dice game) - Wikipedia

    en.wikipedia.org/wiki/Pig_(dice_game)

    Such information corresponds to a 3D point in the graph's space. If this point is inside the gray solid, the player should roll. Otherwise, the player should hold. Many 2-dice variants have been analysed, [7] and human-playable Pig strategies have been compared to optimal play. [8] For example: Hold at 20 is a popular strategy.