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The game has 12 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by three Mathematics activities, one activity on Science, two on Social Studies and finally two on Problem Solving.
The first three volumes of the series were originally released as "Usborne Solve It Yourself". Each book contains a vividly illustrated story, with a plot-related puzzle to solve on each double page. The series's success inspired the creation of three related series: Advanced Puzzle Adventures, Young Puzzle Adventures and Science Puzzle Adventures.
A Sokoban puzzle being solved. Sokoban (倉庫番, Sōko-ban, lit. ' warehouse keeper ' [1]) is a puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. The game was designed in 1981 by Hiroyuki Imabayashi, and first published in December 1982.
The game has 15 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by five Mathematics activities, two activities on Science, two on Social Studies and finally two on Problem Solving. [1]
If one is different, we don't know whether it is heavier or lighter than the others. This time the balance may be used three times to determine if there is a unique coin—and if there is, to isolate it and determine its weight relative to the others. (This puzzle and its solution first appeared in an article in 1945. [2]) The problem has a ...
In the Class of 3000 episode "Westley Side Story", Sunny and his students perform a similar exercise involving a chicken, a coyote and a sack of corn. The Between the Lions episode "Farmer Ken's Puzzle" portrays it being made into a computer game with a cat, a hen, and a sack of seeds. Interactive chicken, fox and grain problem.