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Cloud-chasing [note 1] is the activity of blowing large clouds of vapor using an electronic cigarette. [8] Using the devices for "cloud-chasing" began in the West Coast of the US . [ 8 ] The exact origins of the activity are unclear, [ 9 ] but most competitive e-cigarette users say that it started around 2012. [ 10 ]
The liquid within the chamber of an e-cigarette is heated to roughly 100-250 °C to create an aerosolized vapor. [4] This is thought to result in pyrolysis of the e-liquid and could also lead to decomposition of other liquid ingredients. [4] The aerosol (mist [5]) produced by an e-cigarette is commonly but inaccurately called vapor. [1]
E-cigarette user blowing a cloud of aerosol (vapor). The activity is known as cloud-chasing. [296] Large gatherings of vapers, called vape meets, take place around the US. [286] They focus on e-cigarette devices, accessories, and the lifestyle that accompanies them. [286] Vapefest, which started in 2010, is an annual show hosted by different ...
A pod mod with cartridges. Pod mods are a type of electronic cigarette used to vape nicotine through a mouthpiece connected to the body of the device by magnets. These devices are a newer generation of e-cigarettes that are often marketed to a younger crowd that do not wish to attract attention gained through regular e-cigarettes or traditional tobacco-burning cigarettes.
Squonk mods have a 510 connection that have been modified with the use of an e-liquid bottle placed inside the mod. [4] The user squeezes an e-liquid bottle through an opening in the device to send e-liquid through a tube into the attached atomizer. [98] Extra liquid goes back into the bottle when it is unsqueezed. [98]
A typical raindrop is about 2 mm in diameter, a typical cloud droplet is on the order of 0.02 mm, and a typical cloud condensation nucleus is on the order of 0.0001 mm or 0.1 μm or greater in diameter. [1] The number of cloud condensation nuclei in the air can be measured at ranges between around 100 to 1000 per cm 3. [1]
Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]
Vyond provides its users with a library containing tens of thousands of pre-animated assets, which can be controlled through a drag & drop interface. Asset types include characters, actions, templates, props, text boxes, music tracks, and sound effects. Users can also upload their own assets, such as audio files, image files, or video files.