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Emesis Blue is a 2023 Australian animated independent psychological horror fan film based on the online shooter video game Team Fortress 2.The film was produced entirely in Source Filmmaker, by the fan group Fortress Films, and released for free on YouTube on February 20, 2023.
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. [6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.
Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic .
Team Fortress comics is a comedy-action webcomic series published from 2009 to 2024 by Valve Corporation as a tie-in to the 2007 video game Team Fortress 2.The game's website began releasing comics in 2009 to promote major updates, and in 2013 launched a standalone 7-issue comic series simply titled Team Fortress under a dedicated team of writers and artists, concluding in 2024 after several ...
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition.These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.
Virtual reality render of a river from 2000 Virtual environment at University of Illinois, 2001 Music visualizations are generated in real-time.. Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.
2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...