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  2. 2Fort - Wikipedia

    en.wikipedia.org/wiki/2Fort

    2Fort is a symmetrical map, with each team's intelligence located in an underground fortress beneath the two buildings. The design allows players to "come together and battle it out along the center bridge". [1]

  3. Team Fortress 2 Classic - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2_Classic

    The core gameplay of Team Fortress 2 Classic is identical to Team Fortress 2 in most ways, described as "toning down TF2's less coherent elements in favor of gameplay-focused additions". [5] Existing content (as existed in the game’s original 2007 release) goes largely untouched, in favor of augmenting the game play with new weapons and game ...

  4. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod ...

  5. View model - Wikipedia

    en.wikipedia.org/wiki/View_model

    The TEAF Matrix of Views and Perspectives.. A view model or viewpoints framework in systems engineering, software engineering, and enterprise engineering is a framework which defines a coherent set of views to be used in the construction of a system architecture, software architecture, or enterprise architecture.

  6. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    In this respect, the viewmodel is more model than view, and handles most (if not all) of the view's display logic. [1] The viewmodel may implement a mediator pattern, organizing access to the back-end logic around the set of use cases supported by the view. MVVM is a variation of Martin Fowler's Presentation Model design pattern.

  7. Garry's Mod - Wikipedia

    en.wikipedia.org/wiki/Garry's_Mod

    The player character (right) positioning characters from Team Fortress 2 on a couch using the physics gun. Garry's Mod is a physics-based sandbox game that, in its base game mode, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means. [1]

  8. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    Illustration of the 4+1 Architectural View Model. 4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1]

  9. Coin flipping - Wikipedia

    en.wikipedia.org/wiki/Coin_flipping

    To choose one out of three, the previous is either reversed (the odd coin out is the winner) or a regular two-way coin flip between the two remaining players can decide. The three-way flip is 75% likely to work each time it is tried (if all coins are heads or all are tails, each of which occur 1/8 of the time due to the chances being 0.5 by 0.5 ...