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Unicode characters are distinguished by code points, which are conventionally represented by "U+" followed by four, five or six hexadecimal digits, for example U+00AE or U+1D310. Characters in the Basic Multilingual Plane (BMP), containing modern scripts – including many Chinese and Japanese characters – and many symbols, have a 4-digit code.
Conversion of signals, or groups of signals, in one code into corresponding signals, or groups of signals, in another code. 2. A process for converting a code of some predetermined bit structure, such as 5, 7, or 14 bits per character interval, to another code with the same or a different number of bits per character interval. In code ...
The Basic Latin Unicode block, [3] sometimes informally called C0 Controls and Basic Latin, [4] is the first block of the Unicode standard, and the only block which is encoded in one byte in UTF-8. The block contains all the letters and control codes of the ASCII encoding.
An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations .
JSFuck can be used to bypass detection of malicious code submitted on websites, e.g. in cross-site scripting (XSS) attacks. [10] Another potential use of JSFuck lies in code obfuscation. An optimized version of JSFuck has been used to encode jQuery, a JavaScript library, into a fully functional version written with just the six characters. [11]
A macro assembler is an assembler that includes a macroinstruction facility so that (parameterized) assembly language text can be represented by a name, and that name can be used to insert the expanded text into other code. Open code refers to any assembler input outside of a macro definition.
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Text shaping is the process of converting text to glyph indices and positions as part of text rendering. [1] It is complementary to font rendering as part of the text rendering process; font rendering is used to generate the glyphs, and text shaping decides which glyphs to render and where they should be put on the image plane. [2]